/****************************************************************************

Force Engine v0.5

Creado: 28/03/08
Clase: Materila.cpp
Hecho by: German Battiston AKA Melkor

****************************************************************************/

//---------------------------------------------------------------------------
#include "Material.h"
//---------------------------------------------------------------------------
Material::Material()
{
	
}
//---------------------------------------------------------------------------
Material::~Material()
{

}
//---------------------------------------------------------------------------
void Material::SetPower(float power)
{
	m_kMaterial.Power = power;
}
//---------------------------------------------------------------------------
void Material::SetAmbient(D3DCOLORVALUE *pkAmbientColor)
{
	m_kMaterial.Ambient = *pkAmbientColor;
}
//---------------------------------------------------------------------------
void Material::SetDiffuse(D3DCOLORVALUE *pkDiffuseColor)
{
	m_kMaterial.Diffuse = *pkDiffuseColor;
}
//---------------------------------------------------------------------------
void Material::SetSpecular(D3DCOLORVALUE *pkSpecularColor)
{
	m_kMaterial.Specular = *pkSpecularColor;
}
//---------------------------------------------------------------------------
void Material::SetEmissive(D3DCOLORVALUE *pkEmissiveColor)
{
	m_kMaterial.Emissive = *pkEmissiveColor;
}
//---------------------------------------------------------------------------